Coursecode: wbp530
Coursename: Workshop on Business Appriciation, Economics and Management

DUT creditpoints: 4,5
ECTS creditpoints: 7

Faculty of Mechanical Engineering and Marine Technology

Lecturer(s): Dekkers, ir.R., Spaans, drs. J., Hartog, J. den, tn Horn-van Nispen, dr. M.L., Elling, dr. M.G.M., Sopers, ir. F.P.M., Meijer, ir. B.R., Kunst, drs. S. Attendants: Schott, D.L., Zhong, ir. W., Valkenberg, A.J., Velde, L.N.J. van der

Tel.: 015-2783153

Catalog data:
Teamwork, activity-based learning, economical & managerial aspects, reporting, presenting, reasoning.

Courseyear: 3
Semester: x/x/0/0/0 and 0/0/0/x/x
Hours p/w: -
Other hours: 180
Assessment: see remarks
Assessm.period(s): -
(see academic calendar)

Prerequisites: wbp524, bb1, wb5307

Follow up: -

Detailed description of topics:

First part (one dimester):

  1. Teamwork
    During the first part of this course the students get acquainted with some in-group processes of teamwork. The teamwork teachers reflect on the behavior of individuals, while exercising their teamroles in the business game (see section 2). This is followed by separate teamwork sessions, in which the teachers go into experiences of the team members. They also go into related subjects such as: discussion, meeting and negotiation techniques. It’s in the interest of the students to practice and experience these techniques, since teamwork covers a great part of the course.

  2. Business Game
    During the business game, introductory lectures, self-study and instructions are built into a management game. The objective is to learn the economical aspects of an enterprise and to manage it integrally by activity-based learning. Here, emphasis lays on defining and achieving targets and business policy, as well as on decision-making in only a short space of time.

Second part (one dimester):

  1. Manufacture Games
    Industrial situations are (hand)simulated here and are a "voyage of discovery". The simulations quickly give insight in the complexity of industrial manufacturing. The activity-based learning concept is used here.

  2. Group Literature study / Aristotle
    During the literature study, the program focuses working in a large project team (25 students). How to split up a big assignment, how to communicate, how to tackle a research project on literature? During the project the students gather information and obtain knowledge on some business subjects, discus and process them, and finally produce a report. This report will be presented to each other and offered to the teachers.

  3. Kasta Case
    This is practical work in a virtual company with the help of a multimedia case. The students get acquainted with Kasta NV, a company which produces switch-cupboards, via an interactive computer case. This is done by several tours in the company to chart the production process, and by several interviews with company members. In this way the students oversee the various processes of the company and draw conduct. The final assignment is solving a business problem. The recommendations have to be put in a report, which has to be defended in front of and presented to the board of directors.

Course material:
The syllabus is available after the introduction of the course. The contents are module-designed and is subsequently available during the execution of the course.

References from literature:

Remarks (specific information about assesment, entry requirements, etc.):

  • Presence is required. Because of the integrated program of this course, it is not possible to attend single parts of the curriculum.

  • In the first week there will be an admission-test about the business game manual.

  • This course has no assessment. The final mark is based on the results of the various assignments and reports made during the course.

  • In the second part of the course we assume the students are acquainted with the knowledge of wb 5307.

  • Enrollment: Students, who meet the requirements, can register at the educational administration a week before the start of the semester.

Goals:
To experience teamwork in small and large teams, and to get acquainted with the in-group processes beyond it.

Computer use:
frequently

Laboratory project(s):
100%

Design content:
1. business policy and industrial organization 2. business solutions 3. analysis and integration of aspects 4. decision making

Percentage of design: 50%